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I can only play in about one-hour stretches before I need to take a 30-minute break.
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I should also mention that Fallen Legion: Revenants is absolute hell on your hands. It is like they watered down a sophisticated system that felt good and allowed numerous strategies, in exchange for button mashing. The problem is, without the turn-based nature of the game and without the ability to use items or menus for things like spells, the game feels somewhat lacking in terms of combat. You can also move around the battlefield between three squares (front, back, and center) to evade or get closer to the enemy. You also have to time things so you can block attacks. They can then string three attacks together. Your characters have individual gauges that fill up to three segments. By comparison Fallen Legion: Revenants takes a more Active-Time-Battle mixed with real-time approach. Let me explain a little more for those who aren’t familiar with why this works well in Valkyrie Profile and yet doesn’t work well in Fallen Legion: Revenants.Įssentially, in Valkyrie Profile the game is entirely turn-based, with menus that allow your characters to not only attack, but utilize restorative items and magical spells or abilities. However, Fallen Legion: Revenants takes this control scheme in a negative direction. By combining that button with the R button (on Switch) you can issue a deathblow command from an Exemplar or have Rowena cast a different spell than her standard X button ability. By hitting that button you can make that Exemplar attack. Each exemplar (and Rowena herself) is tied to a button. The control scheme is pretty similar too. However, this isn’t the only similarity to the systems at play in Valkyrie Profile. Rowena is able to utilize equipment known as Exemplars, weapons that can become sentient allies who fight alongside her. Inside the castle, you play as Lucien, a charismatic politician that seeks to undermine the tyrant from within and assist Rowena in her cause along the way.
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In the main phase of the game, you play as Rowena, a revenant who has clung to undeath in order to find a way to raise her still-living son and liberate him from Welkin Castle, a prison where an unholy tyrant rules away from the miasma-ravaged wilderness. Why is this relevant to Fallen Legion: Revenants? Well, in Fallen Legion: Revenants you play as two characters. The brilliant part about this was that you got to experience the stories of each Einherjar and how they died, along with the overarching plot of the Norse mythology-themed story. Valkyrie Profile was a brilliant JRPG by Tri-Ace (developers of Star Ocean) in which you played as a Valkyrie who fought alongside the spirits of the fallen known as Einherjar.